Sometimes we get the resources to resurrect the fossils with DLC or expansion packs. ![]() So we leave this stuff in the code and assets with no way to activate them, like a fossil record of what might have been. We do it because removing these assets can break game stability and cause unforeseen structural problems. GTA3 had Hot coffee, KOTOR 2 had a bunch of extended ending cinematics, Persona 5 had the Persona 3 lounge modeled but left untextured, Final Fantasy 15 had swimming animations for Noctis left in even though there are no places players are allowed to swim in the game, and even World of Warcraft shipped with entire unfinished zones locked off (Silithus, Hyjal, Azshara). Work-in-progress locked-off content ships on discs all the time. His model and base animations were on the disc, yes, but that doesn’t mean that the rest of his associated content was on the disc or that it was tuned and ready for players. Some people also complain about how some of Javik’s files were included on the disc, and that this means they should be entitled to him. Making Javik part of the core cast instead of one of the others would have fixed precisely none of them. There are plenty of problems with Mass Effect 3 as it is. Some people complain that Javik was essential to the story because he is a prothean, but they are wrong. He was originally intended to be one of the characters in the game, but was cut because he was the least important to the story and there was too much other work to finish him by the time the game shipped. Javik is basically a textbook example of DLC content. But it is still paid for out of a separate budget, like all DLC. ![]() It just didn’t make it into the base game because it wasn’t high enough priority compared to the other stuff we needed to finish in order to ship the game. ![]() It is usually close enough to being finished that it only needed a relatively small amount of additional work to get it over the finish line, engaging enough to make people want it, and modular enough that its absence would not ruin the game. Day 1 DLC is typically stuff we started developing during production and cut because it didn’t fit in the schedule and wasn’t deemed high enough priority for the developers involved to include with the base game. Here’s the quick and dirty on Day 1 DLC:Īll DLC has its own separate budget, including day 1 DLC. You should check out some of the links in the last post.
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